September 15, 2018 Update


Update Overview

  • User Interface Redesign
  • Combat Updates
  • Reintegrating Unit Construction
  • Misc
  • Known Issues

 

Combat Updates

New Resource Overlay

The Game Interface was updated to clean up screen space and attempt to convey game information faster to the player with less clutter.

Proper Faction Colors

With being the third pass on the combat prototype. We’ve slowly shaping out how the combat units should looks like. For this pass we put the Dominion and the Primevan forces as their proper faction colors.

When the player selects a unit, an outer ring glows around the unit, and when the unit is in range to attack, a red ring appears on potential targets.

Unit Status will now appear on a selected unit and the cursor hovering over a unit. Currently it only displays the status, it will do more in the future.

 

User Interface Redesigns

Main Menu

From the original Spoils of War, here is an updated Main Menu for the sequel.

 Game Introduction


It would figure that the players would get bored just reading dialogue so in the demo scenario we added a little instructions on what to do in this demo with some kind of story.

Reintegrating Unit Construction

New City Overviews

Primevan City Interface shows the city type on the top left as well as resources generated to the right.

Units are now enabled again to be placed back onto the map. 

However, a unit cannot be on top of the tile and the player must have enough resources to purchase the unit.

Currently only the options under the “Units” category can be created. “City” and “Utility” are not yet fully functional.

Enemy City Overview has also been update, however it still gives the same choices as before. In future implementations there will be more options.

Misc.

  • In Game Clock was Added
  • Options Setting on top right has a return to main menu and exit to desktop option.
  • Floating damage text is planned for combat.
  • Display and Audio Settings are planned for next update.
  • When attacking and defeating a unit, the attacking unit will inherit the space of the unit being defended. (At the same time this made me realize that if a city unit attacks they’ll swap places too, oops. Will do a hotfix)

Known Issues

  • Sticky Selection: Units will not deselect themselves causing the player to click on a city or other tiles they may not want the unit to move to.
  • City Category and Utility Category Construction does not work: That will be implemented next update.
  • The ABXY buttons on the top left are other panels that are under development. The button icons themselves are merely placeholders.
  • Help, the programmer is lazy and slow: I can assure you this is very true.
  • When attacking and defeating a unit, the attacking unit will inherit the space of the unit being defended. (At the same time this made me realize that if a city unit attacks they’ll swap places too, oops. Will do a hotfix)
  • There may be issues with the map legend as that was not thoroughly tested.