Play The Couch v0.2.0 through Patreon!

Hey guys, we’re going to try and keep regular with updates on The Couch here, at least announcing development updates even though we’re not releasing public builds yet until things are more stable.

But if you want to play early builds and preview new features please support us through patreon, a mere 1$ gives you acess to builds!

This announcement was a couple weeks ago so some of this may be stated in an out of date manner as it’s already been done (like hiring a writer). You can find the original update post on Patreon too!

Whats in this update?

  • Leg positions added! You can now use “Legs Up” and “Legs Together“! At the moment they transition instantly, if this transition becomes an animation depends on future plans but I consider that polish thing for now. Handling that would be a complicated solution and I would rather bring more features instead.
  • Mouth animations are fully dynamic! This is in preparation to implementing “Arousal Levels” and voice acting. While it might seem mouth animations have been toned down (they’re also using new sprites) it’s only that for now you’re stuck at arousal level zero. In the next update either through interaction or a testing button you’ll be able to increase Naomi’s arousal and change how she responds to your actions, and even how she looks! 
  • FRECKLE ENHANCEMENT! Some people actually thought I removed Naomi’s freckles, this was unacceptable so they’ve been enhanced >:O.
  • Dialogue system revamp! Right now the dialogue system as been virtually rewritten to support new features (multiple conditions, greater than less than, etc), but you won’t see them in this update, unfortunately dialogue won’t display for now as things need to be finalized. Sorry for this but expect it to comeback with avengeance in a future update.
  • Possible performance improvements! I fixed some things i disabled in previous builds, performance might be better now, but this mostly matters for when we return to web and mobile builds. But if you have a low end PC let us know if things are better!
  • Graphics settings added (previously only in web and android builds), if you’re on a low end PC and the post processing gives you issues, they can now be turned off in the settings! This was originally only released for Web builds and the lowkey android release you can find on itch.io (which is buggy as fuck but people asked for it).

Whats next?

  • As mentioned before there’s a major UI update coming which makes interaction and dialogue perpetually visible. Along with adding some new icons I think you’ll enjoy! Here’s another small preview of that…

  • Arousal level implementation, everything is ready for arousal levels. Once implemented depending on what you do to Naomi her arousal will rise causing her expressions, appearance, and dialogue to change. This will display some dormant and new assets i’ve been dying to show you guys!
  • New ending scene. I’ll be working double time to bring you guys a whole new scene but I need dialogue completed along side it. As i work to hire someone i’ll be trying to balance my time effectively.
  • Dialogue revamp, in a future update dialogue triggers will be more clear and consistent and also more varied.  The revamp is done, implementation is required by MiNT…But if you’ve been following our discord, I need to watch Konosuba first. :<
  • Project overhaul, MiNT has learned some new tricks thanks to his client work and wants to clean up our project file (it’s got a lot of bloat from experimenting honestly) and bring the project to Unity 2018.2. Given we need writing and some new scenes done we’ll be getting this done asap while that other stuff happens. This is also aimed at improving our dialogue system, touch input, camera control and general UI navigation further. 

Spoils of War 2: Primevan Twilight 8/11

Spoils of War2: Primeval Twilight 8/11 Update

Changes

  • Demo Scenario
  • New Combat System
  • Music
  • Disabled Content
  • Known Issues

Demo Scenario

You’ve landed on the Jernberg island and the forces are awaiting orders on the shore ready for full scale invasion!

This update will focus on the new combat system.

New Combat System

Units now appear on screen and are interactive on the world map!
 

Assaulting: Previously the Combat System entailed just clicking on the city and allocating the number of units desired to attack. Now the it’s determined by the unit selected to attack the city.

Raid: Currently raiding a city have a 50/50 chance of being successful. Upon success the player will be allocated resources into their resource pool however if failed the player will be ambushed and sustain damage from the defending unit. 

Music

Background music was added to the game. Volume can be adjusted in the settings options in the Game Overworld.

Disabled Content

The following windows are currently disabled due to the changes in the system. The will be reinstated once the adjustments are finished.

  • Ministers
  • Priority
  • Detention
  • Seraglio
  • Provincial
  • Status
  • Political
  • War
  • Foreign Affairs
  • Social
  • Technology
  • Justice
  • Propaganda
  • Interior

War Room Unit Purchasing: This will be re-enabled when we balance the unit cost and stats to match the current combat system.

Raid: Currently raiding a city have a 50/50 chance of being successful. 

Known Issues/Bugs

  • When dragging while a unit is selected, the unit may move if dragging on a valid move tile
  • After destroying a unit on a city. Player will automatically claim the city without the unit moving on the city.
  • Due to balancing of the game and no valid spawn points. Unit purchases is currently disabled.
  • After victory, the units are still interactable through the victory window.
  • The game starts at Turn 0. (Will fix next update)

The Couch v0.1.4 Public Release! And plans for the month.

Or play on Newgrounds!

(this is a repost from Patreon)

Sorry this took so long, I’ve been working tirelessly to get this build in a state I found acceptable for public use. Unfortunately, I didn’t meet all my goals mainly in relation to dialogue, but I’m still doing FAR more than i originally intended at the start of last month.

I’m sorry but android builds will have to wait, there’s a ton of issues like performance and some broken functions. I simply can’t release it as is, but I will be releasing test builds to patrons until things work properly.

So I hope you guys enjoy this, and look forward to future updates, cause at this point, it’s mostly just refining a few features, and expanding on content. But considering I just spent 3-4 days working on this to get the game to it’s current state, I feel like I may slow down a bit this monthjust to make sure I’m caught up on other work cause I’m expected to do a lot this month, and I have family stuff. But they’re things you guys will be able to play and get access to soon. And I’ll post those here.

So that said, the request raffle will not be today, but the next weekend likely on the 13th, a Sunday. Sorry if you were looking forward to that but I’m completely unprepared at the moment, and I want to perform at my best. Do be sure to get your requests ready! The Patron request post will come soon.

Now back to whats in this build since v0.1.0, also you’ll notice a slight change to how I’ll be referring to builds from now on…

Change Log

  • In-game “choices” have been implemented and replaced the temporary “mood” menu, and also bringing back the boneration dialogue. In the future choice here for what to say to Naomi will affect your story route and ending. Right now all the choices are static, but they will be dynamic in the future based on what actions you take, or other choices.
  • Dynamic in-game dialogue has been implemented, but needs to be completed. Right now there’s 30+ dialogue lines that play on a variety of conditions, but the way the dialogue updates seems inconsistent. So it might not be clear what actions triggered certain dialogue. This feature was not supposed to be in this build, so these issues are expected. It’s only a beginning. Also the display of this dialogue will be changed in the future to look more like a log you can scroll through.
  • Cum counter is functional but doesn’t impact anything. in the future this will separate “Main story” and “Free mode”, but right now the modes aren’t any different, free mode only skips the intro. In the future in the main story cumming twice will end the game giving you an ending and not allowing further action. Clicking “finish” now will only give you some information and thanks.
  • Expanded intro with cleaned up sketch art in the interest of making things a nicer quality and getting to do more Naomi art, I cleaned up the images for the intro more. These are still temporary s they are, but will be there for a good while until more story elements get done. And for people who haven’t played previous builds, the story has been expanded a lot to flesh out the current relationship between you and Naomi.
  • Residual Cum now shows on the dick! I figured this was a nice touch…
  • “Early Patron” credits added! Thanks for all your support! I’ve removed people who voted “No” on the previous poll, but if you’d like to be removed from this permanent place on the Credits, or if i missed you, please let me know! This is for all Patrons who have supported before the first public release.
  • In-game change log added! Even includes the full history as far as version updates are concerned. Now everyone can easily see how far we’ve come!
  • “Coming soon” added, clicking “finish” will now show a quick slideshow and credits. Along with including the original voice line seen in the demo. This will be here until endings are added.
  • Minor audio implementation of sex sounds, not ideal.
  • Other bug fixes…

Whats Next?

  • Proper audio implementation, at the moment it’s really simple, and honestly probably not timed right. This will be a bigger focus in future builds, along with adding moans and such.
  • Further dialogue system improvements part of the issue is there’s not proper support for multiple conditions, nor do conditions affect choices. Plus, we need a better timing solution for checking for conditions in an optimized way.
  • Ending scene 1 it’s time to get to content! The next sex scenes will be simpler to make than the main one, and I want to get to making those asap!
  • More poses for main gameplay i’m projecting this to be kind of easy to do, just not sure where it lies on the priority list.

In other news we’re considering some options to accelerate development, we’ll update on those later, how that goes depends on a variety of factors.

Thanks for all your support! This is a awesome milestone, and we couldn’t have gotten here so fast without your support!

~sacb0y